PostMortem


)I love to type down some shit when I making an project and current wouldn’t be exception. I had a pretty long journey from “Yo I am AM I would write a game even on assembly” to “Yeah I do not know what a gamedev is”. I tried a lot of game engines, even try to write one by myself. In conclusion I start to use Godot and it became an start of new era in my gamedev experience. So far, I do not have any project except current, but I have a lot of tries. An endless, shitty, unplayable tries. image.png image.png ^And these only on godot! Imagine how many tries I left behind on love2d, gamemaker and others enigines.

And this one try I count as success. Even though I don’t implement that much of what I wanted, I learned a lot! This devlog is a thank you letter.

Thank you, So Bad Is Good Jam :3 HlebLegendarny )

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